Thursday, April 10, 2014

Archetype of Imagination - Pyropox

Hey there, it's Eddie Slimak again with another installment of Archetype of Imagination. I apologize that this one's up a bit later than usual, but being a college student is a bit hectic, as I'm sure many of the readers understand. So far, we've been looking at decks in the archetype known as Assault Loam. These decks operate out of the graveyard with Seismic Assault and Life from the Loam with a few support cards and beaters to get the job done once you've established a lock with discard or removal.

Last week, I posted the Pyropox list, which I had seen a few times in various MTGO Daily events. I wasn't convinced it was completely optimal, so I took a few swings at fixing it up, and ran it a few times this week when I found the time. To be clear, I only was able to test against a few decks this week, and only online, so I will be extrapolating pretty considerably during my analysis of the following list:

4 Young Pyromancer 4 Abrupt Decay 4 Faithless Looting 4 Smallpox 4 Life from the Loam 3 Inquisition of Kozilek 3 Raven's Crime 2 Liliana of the Veil 2 Lightning Bolt 2 Flame Jab 3 Seismic Assault 4 Verdant Catacombs 2 Blood Crypt 2 Overgrown Tomb 3 Marsh Flats 1 Swamp 2 Raging Ravine 4 Blackcleave Cliffs 2 Graven Cairns 1 Misty Rainforest 1 Forest 1 Lavaclaw Reaches 1 Treetop Village 1 Fire-Lit Thicket SB: 3 Ancient Grudge SB: 3 Thoughtseize SB: 2 Anger of the Gods SB: 2 Rakdos Charm SB: 1 Maelstrom Pulse SB: 1 Surgical Extraction SB: 1 Slaughter Pact SB: 2 Tectonic Edge
When you can't find removal,
and your opponent lands a
really unexpected Phyrexian
Crusader, this guy does
get the job done.
Young Pyromancer provides a pretty scary amount of attackers and blockers when games run long. Having two out a time just becomes nearly impossible for your opponent to race. I had a good time with the little guy, but I do think there needs to be some further bodies in the deck. During aggro match ups I often found myself in want of just a big fat blocker, and that's definitely something that's missing from this list, other than in the form of man lands. More than once I blocked with a Treetop Village against a Phyrexian Crusader, and I imagine I'd have to do it more often against things like Goblins or anything Dave tries to brew up. Basically, you're weak to aggro. The list I used attempted to sure up the very clearly poor Affinity match up with a pretty significant suite of artifact removal, but I failed to look into any of the other aggro match ups as potentially threatening opponents. Without something like Tarmogoyf, you often have to either pitch away your Pyromancer or you're digging frantically for removal. If you can't race them, you're going to lose. Maybe that's why the version on MTGO was successful; it ran a much cleaner list, almost all 4-ofs, and very focused on the combo with Assault and Loam, whereas I tried to leverage it back to some sort of a midrange deck closer to Jund.

All in all, I had a great time playing the matches that I did, even if some of them did start to feel like chores toward the end. Ultimately, I think that's a potential problem with the archetype in general; games go long, you're dredging every turn, netting incredibly small amounts of advantage and trying to hold off threats from your opponent. It's hard and most players would be apt to miss triggers, forget to dredge, etc. I know I did!

On to the match reports!

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Match 1: RBW Midrange

Now, as a preface, I know Marshall has attempted to brew a few RBW lists in the past, and one of our group piloted their abomination at an FNM. It did quite well, but had some weak spots. I don't necessarily think the list my opponent played was much better, but specifically against me, he had a half decent match up.

Game 1:
Everything starts out normally, but I'm on the draw. He Thoughtseizes my first Pox and then next turn seizes my Seismic Assault, leaving me pretty open. He lands a Grim Lavamancer, but I top deck a Smallpox to get rid of it and stall him a bit. He pitches his Ajani to the Smallpox, and I'm excited. Eventually we get to a board state where he had a Phyrexian Crusader out, but can't attack with it because he'll die on the crack back. After a while I build enough of a force to take him down in one swing, which felt pretty great.

SB: Out with an Abrupt Decay, Raging Ravine, Lavaclaw Reaches, and the Lightning Bolts. I figure he doesn't have many creatures and is closer to some sort of a control deck at this point. I'm unfortunately wrong, but I bring in 2 Tectnonic Edges, Surgical Extraction, and my own Thoughtseizes.

Game 2:
We start off landing 2 drops. Him Dark Confidant; me Young Pyromancer. I follow mine up with another Young Pyromancer and he's got a Lingering Souls for me. I'm holding to Smallpox at this point and feel really bad about it. I eventually find enough to remove most of his board and start building advantage and eventually just get there with Tokens and Seismic Assault.

Following this match, I definitely conclude that the slower decks in the format, especially midrange decks, fold to us. Maybe that's wrong; I can see the decks with Tarmogoyf not being the best match up for us.

----
Match 2: Kiki Pod

Game 1: So, I keep an incredibly sketchy hand blindly, but at the same time, 4 CMC 1 spells and one land doesn't seem like the worst idea. He leads with a Noble Hierarch, and I play my land and cast Flame Jab on it. I'm assuming Kibler Zoo right now, but it turns out he's on Kiki Pod, which I surmise a bit down the road when I cast Inquisition of Kozilek and see the Glen Elendra Archmage. It works out that I manage to strip his hand pretty well, but he top decks a Murderous Redcap with a Birthing Pod on board. I should have lost here, but my opponent misplayed and podded into Kiki-Jiki eventually instead of the Zealous Conscript for the immediate win. I wipe his field and then grind him out.

SB: I take out two Faithless Lootings, the Inquistions, and the Decays. I bring in the Angers, Thoughtseizes, one Grudge, Slaughter Pact, and two Charms.

Game 2: I immediately charm the Pod he plays and then manage to land Seismic Assault very quickly. He can't really keep up with it and the match finishes quickly.

My combo match up is probably pretty good. I run enough discard, and any creature based combo can't really fight through a resolved Seismic Assault typically. It definitely feels like you can get rewarded pretty easily just by having Seismic Assault in your opening hand here.

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Match 3: UWR Burn Delver

Game 1: Definitely figure it's some sort of a brew when he leads with Arid Mesa, fetch for Steam Vents, play Serum Visions. He's likely not on Tw
in, because of the Mesa, not on Control because of the sorcery speed card on turn one for little reason, but maybe on Storm because of the Steam Vents. Seems odd that Storm would play Arid Mesa, so I dismiss that idea. Turns out he's on a crazy UR Delver (But I don't see a creature at all game 1!) variant that runs a lot of burn. I die quickly to a Boros Charm after I fail to land any threats. I begin to feel like Kitchen Finks may be a nice sideboard inclusion, or some other form of life gain.

SB: Board out Abrupt Decays, since I don't think he has permanents to remove.

Game 2: I get punished for boarding out removal, since he quickly plays his Delver and rides it to a finish by pairing it with some burn.

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Match 4: Ad Nasueam

Game 1: This one goes exactly how you expect. I keep an amazing hand, strip his hand dry, and then he dies to discard and tokens. Quick, easy, clean.

SB: Board out my Lightning Bolts and Flame Jabs, since this doesn't run creatures.

Game 2: An easy game, I make him get rid of his win condition on turn 2 by discard and then he can't find the Ad Nauseam at the same time he has enough mana to cast it and never has it in hand for long.

----

In summary, most match ups are great! Aggro match ups put you in the dumps really quickly. Aggro seems to be a very weak point for Assault Loam, just because you run few threats and depend on a slow lock combo that doesn't always go off. When you miss your anti-aggro lock, you're dead pretty quickly. It's punishing, but that's how aggro operates.

Moving forward to next week, I would like to investigate Borborygmos as a win condition, in addition to Seismic Assault. I'm hoping it works out, but in the sideboard I'm playing some creatures and cards to attempt to fix the egregiously broken aggro match up. Let's see how this bad boy works.
2 Borborygmos Enraged 3 Liliana of the Veil 4 Life from the Loam 3 Seismic Assault 3 Flame Jab 3 Raven's Crime 3 Inquisition of Kozilek 2 Darkblast 2 Unburial Rites 4 Lingering Souls 1 Elesh Norn, Grand Cenobite 1 Eternal Witness 3 Abrupt Decay 1 Urborg, Tomb of Yawgmoth 4 Verdant Catacombs 1 Marsh Flats 2 Arid Mesa 1 Blood Crypt 1 Stomping Ground 1 Overgrown Tomb 1 Godless Shrine 1 Temple Garden 1 Sacred Foundry 1 Raging Ravine 1 Lavaclaw Reaches 1 Tectonic Edge 1 Fire-Lit Thicket 2 Graven Cairns 3 Blackcleave Cliffs 1 Forest 1 Swamp 1 Mountain SB: 1 Abrupt Decay SB: 2 Obstinate Baloth SB: 2 Ancient Grudge SB: 2 Combust SB: 1 Dismember SB: 1 Iona, Shield of Emeria SB: 1 Ray of Revelation SB: 1 Darkblast SB: 2 Batterskull SB: 2 Thoughtseize
Tune in sometime next Thursday for the next installment of Archetype of Imagination and I'll let you know how we ran. If you happen to take either list for a spin, please do let me know in the comments!

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