Me: "Hunted Phantasm is really cool, what if I just let them have the creatures and then killed them with Rakdos Charm. What else can I do to give them creatures?"
Ryan: "Forbidden Orchard?"
Me: "What else can I do to hurt them for having creatures?"
Ryan: "Batwing Brume?"
Me: After searching google for a minute, "Oh, this is getting stupid.."
Now obviously, this alone doesn't make a deck, it needed more. More ways to give your opponent creatures, and more ways to kill them with said creatures. This deck was a mess, but I think I've brought it together in the best way possible.
Here's the list I have right now:
There's a lot going on in this deck, and i'm going to do my best to explain all of it. First of all, we've got these two dudes hanging out in two drop slot.
'Sup bro, like your facepaint..' 'Thanks bro, like your shoulder thing..'
Now obviously a 2 mana guy that can be bolted isn't always the best, but if these aren't answered immediately, you can really get the ball rolling for your later game plan. Follow either one up with a Hunted Phantasm, and your opponent has already taken five. Follow that up with a Restoration Angel, blink Hunted Phantasm....things are getting kind of silly already.
Ghostly Prison is a must in this deck, even if it seems counter productive. You won't always have Batwing Brume in your hand, or the mana to cast it right away. If this deck can win without ever playing 'The Bat' then we'd be just as happy.
Hunted Horror feels a little more awkward, as giving your opponent 2 3/3's on turn 2 is actually going to put you on a pretty quick clock. I just felt like you really needed a few more ways to give your opponent some dudes on the board. I think you'd cut him first when you go to sideboard.
We're going to be weak to combo decks that don't involve creatures, almost weak enough that I would debate running Thoughtseize in the main, and that's also why I devoted 8 cards in the sideboard to it. Runed Halo is an excellent card to take care of anything that doesn't try to kill you via creatures, and your deck already feels pretty decent vs those. More Anger of the Gods might be a good idea too, so you can handle the aggro decks until you get control of the board.. Heck, you probably want board sweepers in your main, just in case things get out of hand. That runs against the theme though, and I couldn't bring myself to do it.
This deck is 4 colors, but the mana base should actually be really stable. I think there are a lot of different directions you could take this. Snapcasters might not be needed, yet I feel like being able to say you played Batwing Brume out of your graveyard to win a game was too funny an idea to pass up.
If you try to play this list, be prepared for some awful games, but also some epic victories. Try it out and let me know what you think, and as soon as I get it together you can be sure i'll report back to you!
Look at all that main deck splinter twin hate! And kiki pod hate! If this can pull off something against melira pod you're my hero.
ReplyDeleteRatchet bomb seems like a nice card in this deck.
ReplyDeleteCut rakdos charm for illness in the ranks and cut ghostly prison for orzhoff pontiff, IMO. Once you play the first batwing brume its never gonna net you a lethal game from those tokens. And 8/4's with no drawback seem pretty good.
ReplyDelete