The new list:
To give you a little bit of background information, I took the first version of this deck to our local FNM. I ended up going 1-3 with it, although all of my losing rounds ended up being 1-2. While I think the deck was slightly better then 1-3, I did learn a few things.
1: When I get Akroma to flip, I usually win the game.
2: Venser is good vs Melira Pod, but pretty awful vs almost everything else.
3: 4 Geists/Blade Splicers might be a bit of overkill.
4: Meddling Mage, while funny, dies too easily and just isn't very strong.
Okay, so there are only a few changes here, so i'll start with the biggest.
This may be a bit less trolly then Venser was, but it allows me to play my Morph on turn 4, and know that it is relatively safe. Watching my Akroma die to a Lightning Bolt before she ever had a chance to flip was a little heartbreaking to say the least.
This is another way to protect my morph. It also hates spell based combo decks a good bit, so it was an easy inclusion.
Sorry for the short article today, but there isn't too much to report on here. I will say that, despite going 1-3, the first edition of this deck was a blast to play. If you want to have fun at your local FNM and get a lot of weird looks, I totally suggest putting it together. I'm going to build this version and take it to the next event I can, and will come back with even more tweaks and changes after! See ya!
I play a similar deck for multiplayer, since it's multiplayer it can do with some extra mana. I usually augment Modern decks to play in my multiplayer group because the power level is usually around that. Do you have any suggestions for adapting this deck to multiplayer?
ReplyDelete