Long ago (about 3 months) in the pre-Deathrite banning
era, I had a pretty sweet graveyard recursion deck called The Walking
Dead.
Sideboard: Lost to time
I know you secretly want the zombie apocalypse happen.
It was perfectly suited for the old
metagame. It came out very aggressively with recurring creatures. It
had late game reach without using combat. It had main deck graveyard
hate with Deathrite Shaman. Most importantly, it DIDN'T have hand
disruption. Jund, with Thoughtseize and Inquisition of Kozilek, was
so prevalent in the metagame that combo decks couldn't make up a
sizable portion of it. I basically cheated by not playing them.
People weren't playing combo cards that needed to get discarded and Jund's discard wasn't all that effective against me. I felt like I
found a sweet niche in the metagame.
Then Deathrite got axed.
Little buddy!!!! NOOOOOO!!!!!
D'oh!
I rebuilt The Walking Dead with some
new faces:
SB: 1 Knight of Infamy SB: 2 Torpor Orb SB: 2 Engineered Explosives SB: 2 Damping Matrix SB: 2 Shattering Spree SB: 2 Rakdos Charm SB: 4 Thoughtseize
Green had to go. Goyfs are really good
but the manabase was too fragile without Deathrite's color fixing.
The first version was very aggressive that could produce a second
wave of creatures and burn to win. This version goes very midrangey
setting up late game value with cards like Liliana and Haakon.
The hot girl dating the strange, ugly dude. Weird, huh?
How it works
This deck plays differently than almost
every other decks I've seen. The goal is to start out aggressively,
then switch gears to control, then switch gears back to aggressive to
push the win through. Knowing how and when to switch is the key
because it varies with each matchup.
The first wave: The best thing for this
deck is to start out by Faithless Looting on turn 1. Discarding any
combination of Bloodghasts, Gravecrawlers, or Haakons is great
because all of those will return to play. They are effectively still
in your hand. Getting Bloodghast back with turn two's land drop is an
amazing feeling and a strong tempo play. Unless the removal is Anger
of the Gods, the removal is kind of useless. Even Path to Exile
doesn't scare me that much. It ramps me and it's one less path for
Haakon later in the game. Not all games start with looting, but the
first three turns will normally be focused on getting as many
creatures on to the battlefield as possible.
Paired with
Feels like...
Paired with
Well...maybe more like draw 2 and add BB to your mana pool. Still really good.
Shift to control: Around turn four is
where is decks starts to shift into control mode. Liliana and Haakon
start to come online and removing the opponent's creatures will start
to matter. The nice thing about recursive creatures is that they have
a type of evasion. I've found that my opponents are much less likely
to block a Gravecrawler or Bloodghast when they know that the
creatures will just come back into play. Blocking is dangerous for
them because the Bolts and Nameless Inversion the kill their bigger
creatures post combat.
You're strangely dressed...for a knight.
Shift back to aggro: This is the
toughest part. There's no real set turn where this happens. You'll
have to go by feel. Chances are the opponent is at a pretty low life
at this point. You'll have looted and dredged through a good amount
of your deck and should be able to swarm in this an army to finish
off your opponent. You must be aware that your opponents are probably
trying to do something more powerful than you. An undead army of
2/1's is cool, but they are probably trying to combo off or cast
something much bigger.
One final wave FTW.
This is the deck I decided to run at GP
Richmond. It was nowhere near polished or tested enough. But, I guess
no brew was since the banning/unbanning happened a month earlier. I
was able to win an FNM and a GPT with the deck though. Going 11-0-1
before the GP and getting byes got my hopes pretty high. But I didn't
do so hot there. Next week I'll show you the tournament reports for
those events and go over some of the obvious and not so obvious interactions of this deck as well as the good and bad matchups.
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